Ok ok
Ale niech ktos mi powie jak robie ta przemiane w SSJ to gdzie mam to wpisac ;
<>Fork Optn:Switch [0001:Zamiana]- Off
<>Flash Character: Hero , 0,5s
<>Set Hero's Walk Graphics: Goku->dbz_orig1-3 set
<>Set Hero's Face Graphics: Goku->dbz_face_1-3 set
<>Change Ability:Goku Max HP->10Raise
<>HP Change: Goku HP -10Recovery
<>Change Ability:Goku Max MP->10Raise
<>MP Change: Goku MP -10Recovery
<>Change Ability:Goku Attack ->10Raise
<>Change Ability:Goku Defenc->10Raise
<>Change Ability:Goku Mind ->10Raise
<>Change Ability:Goku Agilit ->10Raise
<>Timer operation:Cost Creat0m.10s.
<>Timer operation:StartTmr
<>Change Switch: [0001:Zamiana]- ON Set
<>
:Exceptnig Case
<>Messg: Jesteś już w SSJ!
<>
:End Case
<>Change Switch: [0004:Włączenie]- OFF Set
<>
Aha i co sie wpisuje lub robi w Events Commands czy jakos tak???
PLease help me
I potem jeszcze to :
<>Fork Optn:Timer - 0m.01s Less
<>Messg: Zaczynasz tracic poziom
<>Flash Character: Hero 0,5s
<>Set Hero's Walk Graphics: Goku->dbz_orig1-2 set
<>Set Hero's Face Graphics: Goku->dbz_face_1-2 set
<>Change Ability:Goku Max HP ->10Hang
<>Change Ability:Goku Max MP ->10Hang
<>Change Ability:Goku Attack ->10Hang
<>Change Ability:Goku Defenc ->10Hang
<>Change Ability:Goku Mind ->10Hang
<>Change Ability:Goku Agilit ->10Hang
<>Clear Timer Events
<>Change Switch: [0001:Zamiana]-Off set
<>
:End Case
PLS HELP ME